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Star Trek Online

Star Trek Online

Other Views:
From: Atari
Category: Video Games

List Price: $49.99
Buy New: $22.99
as of 3/20/2010 08:05 CDT details
You Save: $27.00 (54%)

Qty 1 In Stock


New (32) Used (8) from $14.94

Seller: gamecityonline1
Rating: 3.0 out of 5 stars 103 reviews
Sales Rank: 389

Format: DVD-ROM
Platforms: Windows Vista, Windows XP, Windows 7
Genre: online_massively_multiplayer_games
Color: Standard
ESRB: Teen
Media: DVD-ROM
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Windows Vista
Shipping Weight (lbs): 0.4
Dimensions (in): 7.5 x 5.3 x 1.5

MPN: 27872A
Model: 27872
UPC: 742725279988
EAN: 0492010200660
ASIN: B002673XJA

Release Date: February 2, 2010
Availability: Usually ships in 1-2 business days

Features:
  • Design your captain and crew from set races or create new ones: choose science, tactical, medical officers and more, then customize each with hundreds of skills and unique equiped weapons, equipment and armor.
  • The first Massively Multiplayer Online game (MMO) set in the Star Trek universe, and the first AAA MMO ever to feature ground and space combat at launch.
  • Command a Klingon or Federation ship across a limitless galaxy, where you will discover, explore and develop your crew in an endless range of encounters. Randomly generated quadrants give players unlimited opportunities.
  • Uphold the Prime Directive, or toss it aside as you comb space for bizarre planets and alien species, battling aliens as you go or using diplomacy.
  • Customize the look of your ship using over 50 unique ship models, and do the same to your equipment to create the craft and equipment of your dreams.

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Editorial Reviews:

Product Description
Star Trek Online PC

Amazon.com Product Description
In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species.

Star Trek Online game logo
A Federation away team in Star Trek Online
Take command as a Federation Captain or Klingon warlord.
View larger.
Federation and Klingon ships battling in space in Star Trek Online
Customizable yet classic Star Trek ship classes.
View larger.
A sampling of playable races available in Star Trek Online
More than 6 races to choose from.
View larger.
A Klingon Bird of Prey  in a dramatic space setting in Star Trek Online
Ground and space combat.
View larger.
With episode missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode in which you are the star. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Adventure in the Final Frontier
Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future. In 2409, Star Trek Online exists in a timeframe beyond even the latest movies, so everything you experience will be brand new, but still based on all the fiction you love.

You Are the Captain
Star Trek Online is the first AAA MMO to feature space and ground combat at launch. Missions will take you and your friends into the depths of space, across exotic planets, and even inside starships. As the Captain of your very own ship, it's up to you to lead your crew on missions that span a number of locations. You call the shots, no matter where you are. When you're in space, you direct the action - be it in the middle of a high-tension battle, where you can maneuver in 3-D space and fire a vast array of weaponry at your enemies, or as you enter warp to explore parts of the galaxy never before documented. On the ground, you lead your away team across exciting terrain, interacting with allies and battling enemies. Every Captain commands five subordinates on the ground, all of which can be directed to act in any manner you choose. Can you lead them safely through dangerous locales?

Total Customization
Using Cryptic’s Total Customization technology, every ship you command can be customized by you, from its color to its construction. Your ship will retain a Star Trek "feel," but it will also represent your style. What’s more, anyone can create their own species in Star Trek Online, meaning you can tell your own story about how you came to be in the galaxy and leave your mark on the Star Trek universe.

Built by Veterans with You in Mind
Star Trek Online is developed by Cryptic Studios, creators of the massively successful City of Heroes and City of Villains. It’s built on the Cryptic Engine, a core technology that means Cryptic game designers can focus less on a game’s nuts and bolts and more on creating a game that captures Star Trek’s essence, guaranteeing that both longtime fans of Star Trek and people new to the universe will feel at home.

System Requirements:

Minimum Specifications: Recommended Specifications:
OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+ Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
RAM: 1GB 2GB
Disc Drive: 6X DVD-ROM drive
Hard Drive: 8GB or more
Video Card: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics NVIDIA GeForce 8800 / ATI Radeon HD 3850+
Sound Card: DirectX 9.0c Compatible Soundcard
Input Device: Mouse and keyboard
Network: Internet broadband connection required for online play



Customer Reviews:
Showing reviews 1-5 of 103
1 2 3 4 5 6 ...21Next »



2 out of 5 stars Unfinished Disappointment   March 19, 2010
S. S. Lombard (NoHo, CA)
1 out of 2 found this review helpful

Plain and simple: This game was released way too early. I beta tested from October until launch (Feb) so I know that they needed AT LEAST another 6 months before this game was ready for release.

The game is shallow because there is so little content that isn't just "fly here, blow this up, beam down, shoot people, rinse, repeat". Aside from space combat, there are multiple things broken about every aspect of the game. Where's the diplomacy? Where are the well written stories? It's a total grind.

The crafting system is amongst the worst I've ever seen. Run around collecting materials and bring them back to one place to make items you don't need. It's easier just to grind out Exploration badges and get better items.

I only bought this game because of the big sale here on Amazon and because I'm a lifelong Trek fan, and I'm still disappointed. It came with a free month of play and that will be the only month I play this game for a LONG time. Maybe in a year I'll see how things have progressed, but for now it's a broken mess.



4 out of 5 stars NOT BAD FOR JUST STARTING UP   March 18, 2010
Anthony Stoner
1 out of 2 found this review helpful

GREAT GAME SO FAR. AFTER IT'S FLESHED OUT MORE I WOULD SAY IT'S GOING TO END UP IN THE TOP 5 MMO'S. YOU HAVE YOURSELF AND ANYWHERE FROM 1 TO 6 MORE CREWMEN ALL WHO CAN TRAIN UP IN DIFFERENT ABILITIES. ALSO YOUR VERY OWN SHIP THAT HAS SLOTS FOR SUCH THINGS AS WEAPONS,ENGINES,DEFLECTOR ARRAYS,SHIP DEVICES,SCIENCE-ENG-TACTICAL CONSOLES. HAVING BOTH A SHIP AND YOUR OWN AVATAR MAKES IT FEEL LIKE 2 DIFFERENT GAMES. RIGHT NOW THE GAME IS LEANING TOWARD MORE COMBAT THAN EXPLORATION AND I PERSONALY THINK IT WOULD BE NICE TO SEE SOME MYSTERY TYPE MISSIONS WHERE THEY DON'T HOLD YOUR HAND THROUGH THEM....DISCOVERY !

IF YOU WANT A BREAK AWAY FROM SWORDS AND SHIELDS AND MAGIC THIS GAME OFFERS ALOT. YOU CAN "SEE" THE POTENTIAL FOR GREATNESS IN IT. I LIKE IT BECAUSE IT ANSWERS ONE OF MY QUERKS ABOUT PC GAMING...THIS QUERK: DOES THE GAME MAKE YOU FEEL LIKE YOUR IN IT. WELL FOR ME, YES IT DOES MAKE ME "FEEL" AS THOUGH I HAVE A SHIP AND CREW TO TAKE CARE OF AND GROW. AND AS MUCH AS YOUR OWN CHARACTER IS IMPORTANT, WITHOUT A GOOD MIX OF CREWMEN ON AWAY MISSIONS AND ABOARD YOUR SHIP YOU AREN'T GOING TO LAST LONG.

I'D SAY A LITTLE MORE ON THE COLOR PALLETE FOR PLANETS AND SPACE DOCK ENVIRONMENTS. MORE MYSTERY AND SUSPENSE. IF YOU GO INTO IT THINKING IT'S GOING TO BE LIKE THE MOVIES AND TV THINK AGAIN. ON THE FLIP SIDE OF THAT THOUGH THE GAME HAS ALOT OF THE MOVIES AND TV IN IT. YOU GET 30 DAYS WITH THE PURCHASE TO "TRY" IT OUT SO I WOULD SAY GO AHEAD AND TAKE A CHANCE ON SOMETHING NEW AND FRESH....DON'T TRASH IT RIGHT OUT OF THE GATE...EVEN WORLD OF WARCRAFT AND EVERQUEST STARTED OUT SLOW UNTIL THEY HIT THEIR STRIDE....AVID PC GAMER IN OHIO....FLYING THE HEAVY CRUISER STARSHIP ( WARSPITE ) COME SAY HELLO. COMMANDER MAZZARRI...OUT.



2 out of 5 stars disappointing   March 16, 2010
J. Craven (Panama City Beach, FL, USA)
1 out of 4 found this review helpful

First problem, the dvd was scratched and wouldn't load. I had to spend a few hours more waiting to download it. Turns out this time was just as interesting as playing the game itself.

The game itself? Shame that the character generation part seemed to be the most interesting part of the whole game to me. I played the game through the first 'emergency' ground tutorial, and then the first 'flight' mission. Less than an hour in I realized I'd made a mistake, there is nothing about this game that will hold any appeal for me. I think it misrepresenting to claim this is as a multiplayer game too. It's basically a single player game where you sometimes share a bit of cpu with a few others.

Such a shame, with the Star Trek universe this could have been so, so much more. So glad I didn't pay for the lifetime pass which I'd considered to begin with.



4 out of 5 stars Good game, great potential   March 15, 2010
J. Hotchkiss
2 out of 3 found this review helpful

Well, having played this game for upwards of 120 hours, I felt it was time to write a review. This game has great potential. In particular, I have been very impressed by the speed and ability of the developers to respond both with updates (engineering reports, release notes, and dev blogs) and in terms of fixing bugs. This is a developer that listens to their players (at least the ones who are constructive).

Potential, Needing Polish
The game definitely has rough edges and bugs at time of writing. If I were to compare and contrast with my experience in preceding MMOs, I'd say the bugs were not enormously game breaking in most cases. There's definitely some need for more variation in the content and improvements in key areas like NPC AI. However, overall it captures the feel of Star Trek - the uniforms, the ships, the environments, it all works pretty well. I have a list a mile long of things they could improve, but then I do in most MMOs, and unlike some, what the developers have indicated already shows that they are working hard to improve on most of those things. One big area they are working on right now is diplomacy, something very few other games ever even entertain (given the fairly vocal feedback that shooting things all the time doesn't really fit well with Federation policy); another is adding Klingon NPC content. If I were to be critical, I'd argue the game should have been given another six months of development before launching, as a lot of the bad press derives from beta bugs, inadequate initial server hardware, and unpolished content. My advice would be to try it and see whether it meets your desires, having received a bit more polishing up.

Technical Details
Graphically the game is fairly demanding; it follows the Bioware style of stylised realism, where what you see definitely doesn't look realistic (though it's not cartoony either), but you don't really end up caring. The engine is certainly capable of some very nice visuals, if you have the hardware to run it on. The sounds are all fairly well done; nothing seems enormously out of place for Star Trek, and indeed in some places you could close your eyes and imagine yourself on the set of the shows and movies. In terms of latency, ping, and other Internet-related phenomena, I play from the UK, the game is run on a single set of servers on the US East Coast and I can't say I've had a real problem with lag; indeed given that distance I've been very impressed when I compare to other MMOs.

MMO Style
The core design of the game isn't going to appeal to everyone - as various MMO developers have paraphrased over the years: "some will get this game, others won't" - it is mostly definitely a niche game as it stands. Given the relative success of some niche games e.g. EVE, this should not be misconstrued as unsuccessful or badly designed - it just may or may not appeal to your specific search for 'that MMO'. If I were to pick an MMO to compare to, it would be Guildwars; STO has fairly heavily instanced content. Typical teams can be of 5 people; fleet actions can contain up to 20 people.

This has upsides and downsides. The upsides are that no area tends to get too unplayable, either due to graphical lag or network lag, and there is none of the usual MMO rubbish of camping spawns waiting for your turn to kill 10 over-farmed boars. The downsides are that you need to actually have some social skills to develop contacts, and it's currently just that little bit too awkward to organise teams for cooperative play, though the game does offer an open team system for those wishing to just join up with others; that said, the community that I've observed at European play times is fairly mature and helpful by MMO standards. The sector maps are usually alive with traffic between solar systems, so in core gameplay systems you're unlikely to ever feel like there's nobody about. The instancing also helps with immersion - each mission experience is intended to give you that feel that you or your team are participating in a Star Trek episode of the shows.

Combat Gameplay
Right now, almost all the game consists of combat - there are some scanning missions but they are trivially simple; it is to be hoped that these will be expanded on, as a blind monkey could complete most of them.

Space combat is suitably impressive, following a Blizzard tenet of 'simple to grasp; difficult to master', particularly in PvP. The game is 2D with pitch up and down i.e. full 3D world with 2D concepts overlaid, much like EVE and other more general space games - those wishing for full six degrees of freedom will be disappointed, as testing showed that the majority of players just can't cope with it. As a person who works in CAD and is completely familiar and comfortable with games that do full 3D, on the one hand I'd liked to have had it, and on the other, I only occasionally notice the lack of it - ships with poor turn rates spiralling up to reach something directly above them is the most jarring aspect, but it's fairly easy to live with.

The simplistic aspects of the space combat form from the following principles: ships have 4 shield quadrants around their ship (again, the 2D nature means left, right, front, back, missing out dorsal or ventral). Taking fire reduces shields, with energy weapons playing the major role in reducing shields, and torpedoes generally aimed at massive hull damage once shields are down. The more complex aspects of space combat come from the plethora of bridge officer powers and choice of weapons, consoles, and other slotted items in your ship such as engines and deflector dishes. These offer heavy customisation to support your preferred gameplay, and observing those more capable in PvP than I, some players can pull off impressive feats. There's still a fair bit of balancing work to be done on some powers, but that is an ongoing exercise in any MMO.

Ground combat feels a bit clunky - it is worth considering however that very few games combine both space combat and ground combat, particularly in the MMO setting, so I have an element of tolerance for the fact that they had to develop two entirely different forms of gameplay and then merge them into a single coherent game. Part of the clunkiness is actually what every MMO suffers from - when players are used to singleplayer FPS games with smooth movements and instant responses, transitioning to the latency of an MMO coupled with more tolerant but slower controls takes a bit of getting used to. It's also more noticeable due to the setting, with rapid fire gun effects and so on, compared with hitting some NPC with an axe, or throwing a fireball. However another part is the current ground engine, and one can only hope this will improve with time.

Ground combat feels a bit more chaotic, because in space, all use of your ship's capabilities is at your command. On the ground, your bridge officers use their powers as they choose (unless you tell them not to) which can yield anything from satisfying heavy firefights to chaotic confused battles where you wonder what's going on. In deference to the desire of most players not to get killed/vapourised by the first shot, players and most NPCs are equipped with personal shields and more rapid healing effects than the shows. The remainder of the combat follows the same basic rules as space, with the change of 4 shields to a shield bar, and flanking damage if you're... well... flanked. Powers range from shield recharge & healing, to beaming in turrets, to manipulating forms of energy and other Star Trek-like effects to produce holds, crowd control, and so on. Vapourising only occurs if you combine specific effects to first Expose a weakness then Exploit it, which can yield some quite satisfying results. Weapons are nicely varied, both visually and in terms of effects.

All in all, the game holds promise. It would not take much to polish the existing content and add more variety, particularly in regards to non-combat which few games cover, and this game would have lasting good gameplay. If you have some social skills and can cope with instancing, then hopefully you'll find a capable, mature, and helpful community (your individual mileage may vary ;)



4 out of 5 stars Star Trek online   March 13, 2010
Nicholas Montalvo (Georgia)
1 out of 3 found this review helpful

This game has proven to be worth the long wait.
I recommend it to all Star Trek enthusiasts.
The away teams could be a bit better but the ship battles are awesome!!!


Showing reviews 1-5 of 103
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